I am a passionate programmer who focuses on the satisfaction of the end user, also an Organized programmer with years of experience in Software development. Committed to impeccable work done efficiently. Looking for opportunities in Game Development. Hire me
Remote
(+234) 903 986 0268
abugulivinusbro@gmail.com
Hi, I'm Simon, a game developer, welcome to my portfolio website, here you can check out the projects I've made and contact me if you need something :).
Name: Simon Abugu
Birthday: Dec 13, 2000
Languages: English, Pidgin, Igbo
Age: 21 Years
Address: Remote
Telegram: @SimonDev
Phone: (+234) 903 986 0268
Skype: Unavailable
Email: abugulivinusbro@gmail.com
Learnt basic and advanced areas of programming, some which include data structures & algorithm, web design and development, Android app development, different programming languages etc
Gameplay is a 4-in-1 mobile game I started working on earlier this year (2022) For a startup In Nigeria, the games include;
Football Trivia - In this question-and-answer game, the player gets questions related to football for you to answer within a specified about of time
Music Trivia - In this question-and-answer game, the player gets questions related to Music for you to answer within a specified about of time
Hidden Objects game - In this game, Objects are spawned in a scene and the player is meant to find and click it.
Puzzle matching game - In this game the player is to match objects of the same type horizontally or vertically to get a score, it is more like candy crush.
The features of this game include:
Use of REST APIs - I used REST APIs to get data related to the player and the game, this data is used when Logging/Signing Up, Starting a game, Making payments, Withdrawing money etc.
Use of WebSocket - I made use of WebSocket in other to make data transmission to the backend more secure, this is to avoid the issues of hackers and abusers.
UI - This game includes a lot of screens as we have screens for Signup/Login, Password, Payment and Withdrawal, The 4 games too have their screens/interface etc, I worked on them and made sure they were responsive across all mobile devices including Tablets/Pads
Animations
Debugging and Optimization
Use of External APIs/Tools
Version Control with Git and GitHub etc
InApp browser
Notifications
Leaderboards etc.
Tools Used - Unity Game Engine Technologies, C#, Doozy UI, DOTween, NuGet etc
PSG Football is an American football game that I worked on for Pro Sports Gaming LLC, a Game Studio Startup based in New York America. on this project I worked on:
Cinematography - making amazing cinematic cutscenes from players entrance to the playing field - Team Entrance - Huddle position cuts and a lot more. I made use of Timeline and Cinemachine.
Animation - I cropped and edited several animations for the game, I also worked on the Unity animator to get these animations to work in the game.
Input System - Using Unity's new input system I mapped the Gamepad Controller to perform actions like UI navigation, Animation and movement when Clicked.
Debugging and fixing errors.
UI animations.
Level design.
and more.
Tools Used - Unity Game Engine Technologies, C#, Timeline and other internal tools.
Note: Pictures, Footage and link are not yet available as the game is not yet released.
Mini Adventure.
The Kingdom is under a curse, a curse from Bossus, Bossus is an enemy of the kingdom, you have been sent to Bossus's Dungeon to defeat Bossus and restore blessings in the Kingdom. Take up the mighty sword and save the Kingdom.
On this Project I learnt:
Persistent data saving with Binary formatter
Design patterns ie Singleton
Tilemaps
Advanced C# concepts
Hyper-casual.
Word game.
Point and click, stealth.
Hyper-casual. Puzzle