I am a passionate programmer who focuses on the satisfaction of the end user, also an Organized programmer with years of experience in Software development. Committed to impeccable work done efficiently. Looking for opportunities in Game Development. Hire me
Remote
(+234) 903 986 0268
abugulivinusbro@gmail.com
Hi, I'm Simon, a game developer, welcome to my portfolio website, here you can check out the projects I've made and contact me if you need something :).
Name: Simon Abugu
Languages: English, Pidgin, Igbo
Address: Remote
Telegram: @SimonDev
Phone: (+234) 903 986 0268
Skype: Unavailable
Email: abugulivinusbro@gmail.com
Learnt basic and advanced areas of programming, some which include data structures & algorithm, web design and development, Android app development, different programming languages etc
LIVIE (Formerly MITA) is an all-in-one social gaming app that
brings people together to play games, socialize, share moments and earn
rewards. MITA has everything you need to take your
gaming experience to the next level. You can engage in fun and rewarding
activities like playing games, joining your preferred community, compete
in battles while connecting with others and earning real rewards.
My Experience in LIVIE:
Runner - A multiplayer game where players run to avoid obstacles
and get to the finish line.
Ludo - A board multiplayer game where players roll a dice to move
their tokens around the board to reach the center of the board.
Whot - A multiplayer card game where players play cards to match
the last card played by the previous player.
Optimization - I worked on optimizing 6 offline game to run
smoothly on all devices, I made use of the Unity profiler to check for
bottlenecks and fix them.
UI - I worked on the UI of the game, I made sure the UI was
responsive across all devices.
Voice Party games - I worked on simple games for the Voice Party
feature of the app, these games include; Memory-Flip, Musical chairs,
Emoji-Rush etc.
I worked here as a Full time Unity game developer
Gameplay is a 4-in-1 mobile game I started working on earlier this
year (2022) For a startup In Nigeria, the games include;
Football Trivia - In this question-and-answer game, the player
gets questions related to football for you to answer within a specified
about of time
Music Trivia - In this question-and-answer game, the player gets
questions related to Music for you to answer within a specified about of
time
Hidden Objects game - In this game, Objects are spawned in a
scene and the player is meant to find and click it.
Puzzle matching game - In this game the player is to match
objects of the same type horizontally or vertically to get a score, it
is more like candy crush.
The features of this game include:
Use of REST APIs - I used REST APIs to get data related to the player
and the game, this data is used when Logging/Signing Up, Starting a
game, Making payments, Withdrawing money etc.
Use of WebSocket - I made use of WebSocket in other to make data
transmission to the backend more secure, this is to avoid the issues of
hackers and abusers.
UI - This game includes a lot of screens as we have screens for
Signup/Login, Password, Payment and Withdrawal, The 4 games too have
their screens/interface etc, I worked on them and made sure they were
responsive across all mobile devices including Tablets/Pads
Animations
Debugging and Optimization
Use of External APIs/Tools
Version Control with Git and GitHub etc
InApp browser
Notifications
Leaderboards etc.
Tools Used - Unity Game Engine Technologies, C#, Doozy UI, DOTween,
NuGet etc
PSG Football is an American football game that I worked on for
Pro Sports Gaming LLC, a Game Studio Startup based in New York America.
on this project I worked on:
Cinematography - making amazing cinematic cutscenes from players
entrance to the playing field - Team Entrance - Huddle position cuts and
a lot more. I made use of Timeline and Cinemachine.
Animation - I cropped and edited several animations for the game,
I also worked on the Unity animator to get these animations to work in
the game.
Input System - Using Unity's new input system I mapped the
Gamepad Controller to perform actions like UI navigation, Animation and
movement when Clicked.
Debugging and fixing errors.
UI animations.
Level design.
and more.
Tools Used - Unity Game Engine Technologies, C#, Timeline and other
internal tools.
Note: Pictures, Footage and link are not yet available as the game is
not yet released.
Point and click, stealth.
Mini Adventure.
The Kingdom is under a curse, a curse from Bossus, Bossus is an enemy of
the kingdom, you have been sent to Bossus's Dungeon to defeat Bossus and
restore blessings in the Kingdom. Take up the mighty sword and save the
Kingdom.
On this Project I learnt:
Persistent data saving with Binary formatter
Design patterns ie Singleton
Tilemaps
Advanced C# concepts
Hyper-casual.
Word game.
Hyper-casual. Puzzle