Simon Abugu

I am a passionate programmer who focuses on the satisfaction of the end user, also an Organized programmer with years of experience in Software development. Committed to impeccable work done efficiently. Looking for opportunities in Game Development. Hire me

  • Remote

  • (+234) 903 986 0268

  • abugulivinusbro@gmail.com

Hello! I'm a

Game Developer Programmer Freelancer

Biography

Hi, I'm Simon, a game developer, welcome to my portfolio website, here you can check out the projects I've made and contact me if you need something :).

Education

  • APTECH INSTITUTE
    ( 2020 )

    Computer Software engineering

    Learnt basic and advanced areas of programming, some which include data structures & algorithm, web design and development, Android app development, different programming languages etc

Experience

  • LIVIE (Formerly MITA)
    ( 2023 — Today )

    Game developer

    LIVIE (Formerly MITA) is an all-in-one social gaming app that brings people together to play games, socialize, share moments and earn rewards. MITA has everything you need to take your gaming experience to the next level. You can engage in fun and rewarding activities like playing games, joining your preferred community, compete in battles while connecting with others and earning real rewards.

    My Experience in LIVIE:

    Runner - A multiplayer game where players run to avoid obstacles and get to the finish line.

    Ludo - A board multiplayer game where players roll a dice to move their tokens around the board to reach the center of the board.

    Whot - A multiplayer card game where players play cards to match the last card played by the previous player.

    Optimization - I worked on optimizing 6 offline game to run smoothly on all devices, I made use of the Unity profiler to check for bottlenecks and fix them.

    UI - I worked on the UI of the game, I made sure the UI was responsive across all devices.

    Voice Party games - I worked on simple games for the Voice Party feature of the app, these games include; Memory-Flip, Musical chairs, Emoji-Rush etc.

    I worked here as a Full time Unity game developer

  • Game Media

  • Gameplay
    ( 2022 — Today )

    Lead Game developer

    Gameplay is a 4-in-1 mobile game I started working on earlier this year (2022) For a startup In Nigeria, the games include;

    Football Trivia - In this question-and-answer game, the player gets questions related to football for you to answer within a specified about of time

    Music Trivia - In this question-and-answer game, the player gets questions related to Music for you to answer within a specified about of time

    Hidden Objects game - In this game, Objects are spawned in a scene and the player is meant to find and click it.

    Puzzle matching game - In this game the player is to match objects of the same type horizontally or vertically to get a score, it is more like candy crush.

    The features of this game include:

    Use of REST APIs - I used REST APIs to get data related to the player and the game, this data is used when Logging/Signing Up, Starting a game, Making payments, Withdrawing money etc.

    Use of WebSocket - I made use of WebSocket in other to make data transmission to the backend more secure, this is to avoid the issues of hackers and abusers.

    UI - This game includes a lot of screens as we have screens for Signup/Login, Password, Payment and Withdrawal, The 4 games too have their screens/interface etc, I worked on them and made sure they were responsive across all mobile devices including Tablets/Pads

    Animations

    Debugging and Optimization

    Use of External APIs/Tools

    Version Control with Git and GitHub etc

    InApp browser

    Notifications

    Leaderboards etc.

    Tools Used - Unity Game Engine Technologies, C#, Doozy UI, DOTween, NuGet etc



  • Game Media

  • Pro Sports gaming LLC
    ( 2021 )

    Contract Game developer

    PSG Football is an American football game that I worked on for Pro Sports Gaming LLC, a Game Studio Startup based in New York America. on this project I worked on:

    Cinematography - making amazing cinematic cutscenes from players entrance to the playing field - Team Entrance - Huddle position cuts and a lot more. I made use of Timeline and Cinemachine.

    Animation - I cropped and edited several animations for the game, I also worked on the Unity animator to get these animations to work in the game.

    Input System - Using Unity's new input system I mapped the Gamepad Controller to perform actions like UI navigation, Animation and movement when Clicked.

    Debugging and fixing errors.

    UI animations.

    Level design.

    and more.

    Tools Used - Unity Game Engine Technologies, C#, Timeline and other internal tools.

    Note: Pictures, Footage and link are not yet available as the game is not yet released.

  • The Great Fleece

    Point and click, stealth.

    • In this game, i created four visually pleasing cutscenes for my game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. with panoramic views of the auction house’s treasures: glittering jewels, marble, and fine artwork. Using voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective.

      The most important takeaway from this project is

      CINEMATOGRAPHY WITH UNITY

    Game Media

    Dungeon Fighter

    Mini Adventure.

    • The Kingdom is under a curse, a curse from Bossus, Bossus is an enemy of the kingdom, you have been sent to Bossus's Dungeon to defeat Bossus and restore blessings in the Kingdom. Take up the mighty sword and save the Kingdom.

      On this Project I learnt:

      Persistent data saving with Binary formatter
      Design patterns ie Singleton
      Tilemaps
      Advanced C# concepts

    Game Media

    Fun Race 3D

    Hyper-casual.

    • Fun Race 3D is a hyper-casual game I enjoy playing so much, it has a simple game mechanic which is to touch the screen to start running, let go to stop running, there are about 2 or more runners in each level, the first to finish wins the level. finishing the level first has to come with avoiding being hit by obstacles and accurate timing.

      Here's the first-level recreate I made

    Game Media

    Wordle Grand Prix

    Word game.

    • Wordle Grand prix is a game based on Wordle but has additional elements like scoring, and clues. The objective of the game is to guess as many words as possible before their number of tries runs out.

      I worked on this project for Gems Games

    Game Media

    Tap Color Rush

    Hyper-casual. Puzzle

    • Tap ColorRush is a game that tests your reflexes, simply tap to change the color of the tile and swipe to change the side of the tile. This is the beta version of the Game, play and leave a review, thanks.

    Game Media

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